The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface

The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface

Provides detailed theoretical and empirical information of interest to software designers and human/computer interaction specialists and researchers.

Publication date: 31 Dec 1991

ISBN-10: 089391553X

ISBN-13: n/a

Paperback: 368 pages

Views: 17,445

Type: Book

Publisher: Intellect Books

License: n/a

Post time: 30 Oct 2004 02:38:44

The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface

The Psychology of Menu Selection: Designing Cognitive Control at the Human/Computer Interface Provides detailed theoretical and empirical information of interest to software designers and human/computer interaction specialists and researchers.
Tag(s): Software Engineering
Publication date: 31 Dec 1991
ISBN-10: 089391553X
ISBN-13: n/a
Paperback: 368 pages
Views: 17,445
Document Type: Book
Publisher: Intellect Books
License: n/a
Post time: 30 Oct 2004 02:38:44
Update:

14-02-2021, the book's online version at http://lap.umd.edu/pomsFolder/pomsHome.html is no longer online. We switched the download link to the book's official webpage.

Book summary:

Menu selection has emerged as an important mode of human/computer interaction. This book, the first entirely devoted to this important form of human/computer interaction, provides detailed theoretical and empirical information of interest to software designers and human/computer interaction specialists and researchers. A new theoretical approach to menu selection is taken by developing a psychological theory of cognitive control by the user. A comprehensive review of empirical research on menu selection is presented in an organized fashion to aid in the design and evaluation of systems. Finally, information is given on how to protype and evaluate menu selection systems using both performance data and user ratings.

The volume has three parts. Part One is conceptual and theoretical in nature. In Part Two, experimental research on menu selection stemming from paradigms developed in experimental psychology and more recently human factors and cognitive psychology is discussed. The last part of the book deals with the topic of implementation and evaluation. Chapters discuss principles of when and how to use menus, cover topics of prototyping and evaluation, and attempt to plot some of the future directions of menu selection. Throughout, graphs and illustrations are included. Examples of good and bad designs are shown in a number of illustrations while empirical data from experiments are desplayed in graphs.

The reader will benefit from the discussion of the many issues, design possibilities and insights regarding menu slection. The empirical research at times supports and at other times refutes existing guidelines. The reader will want to know what the current state of knowledge is about how to design menu selections and why the design choices are important.
 




About The Author(s)


Kent L. Norman received his doctorate from the University of Iowa in Experimental Psychology, 1973. He was an Associate Professor at the University of Maryland where he was the director of the Laboratory for Automation Psychology and Decision Processes (LAPDP) and is a founding member of the Human-Computer Interaction Laboratory (HCIL) since 1984. His research is on judgment and decision making, human/computer interaction, cognitive issues in interface design, usability research, and the design of electronic educational environments. 

Kent Norman

Kent L. Norman received his doctorate from the University of Iowa in Experimental Psychology, 1973. He was an Associate Professor at the University of Maryland where he was the director of the Laboratory for Automation Psychology and Decision Processes (LAPDP) and is a founding member of the Human-Computer Interaction Laboratory (HCIL) since 1984. His research is on judgment and decision making, human/computer interaction, cognitive issues in interface design, usability research, and the design of electronic educational environments. 


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