[No longer freely accessible] The Elements of Computing Systems: Building a Modern Computer from First Principles

[No longer freely accessible] The Elements of Computing Systems: Building a Modern Computer from First Principles

This textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up.

Publication date: 31 Mar 2005

ISBN-10: 0262640686

ISBN-13: 9780262640688

Paperback: 344 pages

Views: 12,963

Type: Textbook

Publisher: The MIT Press

License: n/a

Post time: 28 Dec 2016 09:00:00

[No longer freely accessible] The Elements of Computing Systems: Building a Modern Computer from First Principles

[No longer freely accessible] The Elements of Computing Systems: Building a Modern Computer from First Principles This textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up.
Tag(s): Computer Organization and Architecture
Publication date: 31 Mar 2005
ISBN-10: 0262640686
ISBN-13: 9780262640688
Paperback: 344 pages
Views: 12,963
Document Type: Textbook
Publisher: The MIT Press
License: n/a
Post time: 28 Dec 2016 09:00:00
From the Book Description:
Nisan and Schocken wrote:In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system.

Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture.

Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience.The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.

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About The Author(s)


Noam Nisan is a Professor of Computer Science in the School of Engineering and Computer Science of the Hebrew University of Jerusalem. He is also a member of the Center for the Study of Rationality. He is interested in the border of Computer Science, Game Theory, and Economics, an area often called "Algorithmic Game Theory" or "Economics and Computation". In particular he is interested in electronic markets and auctions.

Noam Nisan

Noam Nisan is a Professor of Computer Science in the School of Engineering and Computer Science of the Hebrew University of Jerusalem. He is also a member of the Center for the Study of Rationality. He is interested in the border of Computer Science, Game Theory, and Economics, an area often called "Algorithmic Game Theory" or "Economics and Computation". In particular he is interested in electronic markets and auctions.


Shimon Schocken is professor and founding dean of the Efi Arazi School of Computer Science at IDC Herzliya, a young Israeli university he helped found in 1995. He was also a tenured professor at NYU (1985-1995) and a visiting professor at Harvard (2005) and Stanford (2012). Shimon enjoys developing innovative courses and open source software to promote free web-based science education. Shimon's other passion is mountain biking, a subject about which he wrote a book in Hebrew, published by Kinerent-Zmora-Modan.

Shimon Schocken

Shimon Schocken is professor and founding dean of the Efi Arazi School of Computer Science at IDC Herzliya, a young Israeli university he helped found in 1995. He was also a tenured professor at NYU (1985-1995) and a visiting professor at Harvard (2005) and Stanford (2012). Shimon enjoys developing innovative courses and open source software to promote free web-based science education. Shimon's other passion is mountain biking, a subject about which he wrote a book in Hebrew, published by Kinerent-Zmora-Modan.


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