Programming The Nintendo Game Boy Advance: The Unofficial Guide
This book compiles all the information you'll ever need to develop your own games on a GBA cartridge, with understandable example code and explanations.
Tag(s): Game Development and Multimedia
Publication date: 31 Dec 2003
ISBN-10: 1592000096
ISBN-13: n/a
Paperback: n/a
Views: 148,123
Type: Book
Publisher: n/a
License: n/a
Post time: 20 Oct 2005 07:14:10
Programming The Nintendo Game Boy Advance: The Unofficial Guide
Jonathan S. Harbour wrote:This unique and highly-anticipated book was not released in book stores due to legal problems with Nintendo. As a result, the "e-book" edition is available here, exclusively, for free as a downloadable PDF e-book (see below).
You may freely download and read the book on your PC (or mobile device) using Adobe Acrobat Reader, or you may print it out, complete with the original front and back cover (I recommend double-sided printing for best results).
About The Author(s)
Jonathan S. Harbour holds a Master's in Information Systems, with a focus in software project management. He spent five years as a college professor where he taught computer science, and has written extensively on game development. His background and fascination with AI and human behavior and physics fuels his fiction and he worked for years on database and web development while writing in his spare time.
Jonathan S. Harbour holds a Master's in Information Systems, with a focus in software project management. He spent five years as a college professor where he taught computer science, and has written extensively on game development. His background and fascination with AI and human behavior and physics fuels his fiction and he worked for years on database and web development while writing in his spare time.