List of all posted books

So far we have a total of 1245 books


Picking Up Perl, 2nd Edition

Post date: 24 Oct 2004
A tutorial book for the Perl language, preferred for anyone with a knowledge equivalent to a first-year of college computer science courses.
Publication date: 01 Jul 2005
License: GNU Free Documentation License
 
Picking Up Perl, 2nd Edition

Picking Up Perl, 2nd Edition

Post date: 24 Oct 2004
A tutorial book for the Perl language, preferred for anyone with a knowledge equivalent to a first-year of college computer science courses.
Publication date: 01 Jul 2005
License: GNU Free Documentation License


Perl 5 by Example

Post date: 24 Oct 2004
Teaches you how to use the Perl programming language, designed to serve a broad range of readers from novice to advanced.
Publisher: Que
Publication date: 01 Oct 1996
Document Type: Book
 
Perl 5 by Example

Perl 5 by Example

Post date: 24 Oct 2004
Teaches you how to use the Perl programming language, designed to serve a broad range of readers from novice to advanced.
Publisher: Que
Publication date: 01 Oct 1996
Document Type: Book


CGI Programming on the World Wide Web

Post date: 24 Oct 2004
Focuses on the workings of the CGI specification down to the tiniest detail.
Publisher: O’Reilly Media, Inc.
Publication date: 01 May 1996
 
CGI Programming on the World Wide Web

CGI Programming on the World Wide Web

Post date: 24 Oct 2004
Focuses on the workings of the CGI specification down to the tiniest detail.
Publisher: O’Reilly Media, Inc.
Publication date: 01 May 1996


Introduction to Programming Languages

Post date: 24 Oct 2004
An undergraduate text in the theory of programming languages.
Publication date: 15 Jul 2004
License: Creative Commons Attribution 2.0 Generic
Document Type: Textbook
 
Introduction to Programming Languages

Introduction to Programming Languages

Post date: 24 Oct 2004
An undergraduate text in the theory of programming languages.
Publication date: 15 Jul 2004
License: Creative Commons Attribution 2.0 Generic Document Type: Textbook


How To Design Programs: An Introduction To Programming and Computing

Post date: 24 Oct 2004
Exposes readers to two fundamentally new ideas: program design guidelines and programming environment.
Publisher: The MIT Press
Publication date: 01 May 2002
 
How To Design Programs: An Introduction To Programming and Computing

How To Design Programs: An Introduction To Programming and Computing

Post date: 24 Oct 2004
Exposes readers to two fundamentally new ideas: program design guidelines and programming environment.
Publisher: The MIT Press
Publication date: 01 May 2002


So you want to be a Computer Game Developer?

Post date: 24 Oct 2004
Reveals what it takes to develop a game and make a living of it. A recommended guide for game developers.
Publication date: 31 Dec 2000
 
So you want to be a Computer Game Developer?

So you want to be a Computer Game Developer?

Post date: 24 Oct 2004
Reveals what it takes to develop a game and make a living of it. A recommended guide for game developers.
Publication date: 31 Dec 2000


Simulating Humans: Computer Graphics Animation and Control

Post date: 24 Oct 2004
The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.
Publisher: Oxford University Press
Publication date: 31 Dec 1993
 
Simulating Humans: Computer Graphics Animation and Control

Simulating Humans: Computer Graphics Animation and Control

Post date: 24 Oct 2004
The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.
Publisher: Oxford University Press
Publication date: 31 Dec 1993


Programming Linux Games

Post date: 24 Oct 2004
A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.
Publisher: No Starch Press
Publication date: 01 Aug 2001
 
Programming Linux Games

Programming Linux Games

Post date: 24 Oct 2004
A complete guide to developing 2D Linux games. Discusses important multimedia toolkits and teaches the basics of Linux game programming.
Publisher: No Starch Press
Publication date: 01 Aug 2001


Michael Abrash's Graphics Programming Black Book

Post date: 24 Oct 2004
From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.
Publisher: The Coriolis Group
Publication date: 01 Jul 1997
Document Type: Book
 
Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

Post date: 24 Oct 2004
From the person who optimized Quake himself, features assembler optimization on graphics programming using Intel CPUs, from the 8088 on to the early Pentium lines.
Publisher: The Coriolis Group
Publication date: 01 Jul 1997
Document Type: Book


Evaluating Java for Game Development

Post date: 24 Oct 2004
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
Publication date: 01 Mar 2002
 
Evaluating Java for Game Development

Evaluating Java for Game Development

Post date: 24 Oct 2004
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
Publication date: 01 Mar 2002


Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Post date: 24 Oct 2004
Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.
Publisher: The Coriolis Group
Publication date: 01 Sep 1994
 
Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C

Post date: 24 Oct 2004
Shows how to create side-scroller games in a way that anyone who has programmed in C can undertand.
Publisher: The Coriolis Group
Publication date: 01 Sep 1994


Writing Bug-Free C Code for Windows

Post date: 24 Oct 2004
Describes an alternate class methodology that provides complete data hiding and fault-tolerant run-time type checking of objects in C programs.
Publisher: Prentice Hall
Publication date: 01 Jan 1995
 
Writing Bug-Free C Code for Windows

Writing Bug-Free C Code for Windows

Post date: 24 Oct 2004
Describes an alternate class methodology that provides complete data hiding and fault-tolerant run-time type checking of objects in C programs.
Publisher: Prentice Hall
Publication date: 01 Jan 1995


Optimizing C++

Post date: 24 Oct 2004
Provides C++ programmers with a practical, real-world approach to program optimization.
Publisher: Prentice Hall
Publication date: 09 Jul 1998
Document Type: Book
 
Optimizing C++

Optimizing C++

Post date: 24 Oct 2004
Provides C++ programmers with a practical, real-world approach to program optimization.
Publisher: Prentice Hall
Publication date: 09 Jul 1998
Document Type: Book


Numerical Recipes in C: The Art of Scientific Computing

Post date: 24 Oct 2004
Combines general discussion, analytical mathematics, algorithmics, and actual working programs. That is, a cookbook on numerical computation.
Publisher: Cambridge University Press
Publication date: 01 Jan 1993
 
Numerical Recipes in C: The Art of Scientific Computing

Numerical Recipes in C: The Art of Scientific Computing

Post date: 24 Oct 2004
Combines general discussion, analytical mathematics, algorithmics, and actual working programs. That is, a cookbook on numerical computation.
Publisher: Cambridge University Press
Publication date: 01 Jan 1993


C++?? : A Critique of C++, 3rd Edition

Post date: 24 Oct 2004
Analysis of some of the flaws of C++.
Publication date: 01 Jan 2000
 
C++?? : A Critique of C++, 3rd Edition

C++?? : A Critique of C++, 3rd Edition

Post date: 24 Oct 2004
Analysis of some of the flaws of C++.
Publication date: 01 Jan 2000


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