| Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C |
Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
Author(s) : Diana Gruber Publication date : Sep 1994 ISBN : 1-883-57706-3 Pages : 512 Publisher : The Coriolis Group Book excerpts: This book shows you how to create side-scroller games in a way that anyone who has programmed in C can undertand. It presents a wealth of tips on game design, 256-color and Mode X VGA graphics programming, artwork preparation, fast four- way background scrolling, and animation with a powerful game engine written in C. It also includes source code for both a model game with professional-quality graphics and a full- featured game editor for customizing your own action arcade games. Keep in mind that this book is pretty old. Some of the opinions expressed in it are no longer relevant. In particular, size optimization are not the issue they used to be. And marketing issues have changed considerably. Surely low resolution DOS games can't compete in today's Windows games environment. Despite being old, this book still contains a lot of useful information. While you will probably want to write your game engine to support modern technology, this book still provides a roadmap on how such engines are written. Use the ideas presented here, add information found elsewhere, do some independent research, and you will have a good foundation for writing modern computer games. Reviews: Amazon.com erasmatazz.com |
ndaru
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